Exodus: Proxima Centauri
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Exodus: Proxima Centauri
Has anyone played this game?
systemsam- Dominant Species
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Join date : 2015-05-16
Re: Exodus: Proxima Centauri
psychomansam wrote:Has anyone played this game?
Nope. Looks a bit like Eclipse though. Do you have it?
Re: Exodus: Proxima Centauri
I have, I used to own it.psychomansam wrote:Has anyone played this game?
It was fun but, to me, it seemed the game designers gave up half way through. They had the makings of a great game but there were so many annoyances with the gameplay that I sold it.
PaulC- Starting player token
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Join date : 2013-06-17
Age : 52
Location : Sheffield
Re: Exodus: Proxima Centauri
Jamie wrote:psychomansam wrote:Has anyone played this game?
Nope. Looks a bit like Eclipse though. Do you have it?
Supposedly a bit closer to TI3 in gameplay, but the length of Eclipse. Someone had it on the geekmarket for £25+5 unplayed, so thought it was worth trying for that.
They've not replied yet, but hopefully will have it at some point.
systemsam- Dominant Species
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Re: Exodus: Proxima Centauri
PaulC wrote:I have, I used to own it.psychomansam wrote:Has anyone played this game?
It was fun but, to me, it seemed the game designers gave up half way through. They had the makings of a great game but there were so many annoyances with the gameplay that I sold it.
From what I've read it's the ship movement that's a real pain. Is this what you found?
systemsam- Dominant Species
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Re: Exodus: Proxima Centauri
I can't remember the specific problems, just the overwhelming sense of annoyance. If you can overlook the glaring lack of attention to detail and theme the game itself was quite good fun.
DaveB, Lizzy, can you add anything?
DaveB, Lizzy, can you add anything?
PaulC- Starting player token
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Re: Exodus: Proxima Centauri
PaulC wrote:I can't remember the specific problems, just the overwhelming sense of annoyance. If you can overlook the glaring lack of attention to detail and theme the game itself was quite good fun.
DaveB, Lizzy, can you add anything?
Cor that's going back a bit now. I remember thinking that it all felt a bit cheap which was odd as I remember the game being quite expensive to actually buy. I don't remember *disliking* the game but I've never been fussed about playing it again either, and seem to recall egging you on when you started talking about selling it. I've got a vague memory of thinking it was unnecessarily complicated as far as the tech tree was concerned and the rulebook was badly written and ridiculously dense...
Re: Exodus: Proxima Centauri
DaveB wrote:PaulC wrote:I can't remember the specific problems, just the overwhelming sense of annoyance. If you can overlook the glaring lack of attention to detail and theme the game itself was quite good fun.
DaveB, Lizzy, can you add anything?
Cor that's going back a bit now. I remember thinking that it all felt a bit cheap which was odd as I remember the game being quite expensive to actually buy. I don't remember *disliking* the game but I've never been fussed about playing it again either, and seem to recall egging you on when you started talking about selling it. I've got a vague memory of thinking it was unnecessarily complicated as far as the tech tree was concerned and the rulebook was badly written and ridiculously dense...
I recall I quite liked the tech tree
I do remember being annoyed that despite having 2 ships of each class, you only had one ship board making it really hard to differentiate between what/who was in which ship.
I think it had the makings of a really great game, but would (in my opinion) need some house rules and since I intensely dislike house rules I gave it the boot.
PaulC- Starting player token
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Re: Exodus: Proxima Centauri
[quote="PaulC"]
I do remember being annoyed that despite having 2 ships of each class, you only had one ship board making it really hard to differentiate between what/who was in which ship.
I think it had the makings of a really great game, but would (in my opinion) need some house rules and since I intensely dislike house rules I gave it the boot.
[/quote
Ooooh yes now you mention it I remember that being really annoying too
I do remember being annoyed that despite having 2 ships of each class, you only had one ship board making it really hard to differentiate between what/who was in which ship.
I think it had the makings of a really great game, but would (in my opinion) need some house rules and since I intensely dislike house rules I gave it the boot.
[/quote
Ooooh yes now you mention it I remember that being really annoying too
Re: Exodus: Proxima Centauri
Yes, I'm getting the first edition and I've read the component quality is horrendous.
At least I like house rules!
At least I like house rules!
systemsam- Dominant Species
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Join date : 2015-05-16
Re: Exodus: Proxima Centauri
We had a long discussion about it on the forum somewhere. Otherwise I don't remember much about it.
Except that I won ;-)
Except that I won ;-)
Lizzy- Admin
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